Dionysys wrote:I always thought that Neo's refusal to accept Trinity's death was seen as his "Refusal of the Call". After the Oracle asks Neo what he sees when he enters the door made of light, Neo says "[Trinity] starts to fall", pretty soon after that, Neo says "I can't, I won't" when the Oracle tells Neo that he must accept her death "because [he's] the One".
The Call to Adventure, in this case, would be the Reload
construct for which Trinity's death is an essential part. I guess the plan was to have Trinity fall to her death so that Neo would come to choose the right door which would allow for a temporary dissemination of the code and the Matrix to become reloaded.
I like that. Your ‘refusal of the call’ seems to fit better and I don’t have the problem with it that I have with the one I wrote and it seems to address Feral Boy’s concerns as well. So, I’m
modifying it.
Dionysys wrote:The Refusal of the Return, I believe, is portrayed by Neo ending up in Mobil Ave. Neo refuses to "return to the source" to allow for a temporary dissemination of the code he carries which ends in Mobil Ave. MObil Ave itself, therefore, becomes a 'symbol' for Neo's refusal.
I like the way this seems to fit better as well. So I’m modifying that part, too.
So the
edited version for reference is thus:
- SEPARATION - THE HERO IN HIS ORDINARY WORLD
Most stories take place in a special world, a world that is new and alien to its hero. If you’re going to tell a story about a person out of his customary element, you first have to create a contrast by showing him in his mundane, ordinary world.In this instance, the ordinary world is Thomas Anderson on the Neb
engaged in the work or ‘freeing minds’. His neurotic anguish is in wondering if this is all there is to why he’s there. No further guidance is coming from Morpheus and the Oracle can’t be found.
- THE CALL TO ADVENTURE
The quest begins with the hero in a state of neurotic anguish. The call comes when the psychological forces of the mind (id and superego) become unbalanced. The quest is often announced to the hero by another character who acts as ‘herald’.The
nightmare about Trinity represents the call. It is interesting that Trinity was also the ‘herald’ in the first movie.
It has been pointed out that there are quite a few things that add to the anguish of our hero. There is the report from the Osiris about the sentinel army
tunneling toward Zion. Thomas
wonders if his role is in anyway related to this new development.
- REFUSAL OF THE CALL
In many stories, the hero initially refuses the call to adventure. When this happens, the hero suffers somehow, and eventually chooses the quest.The refusal is when Thomas tells the Oracle that he won’t take the responsibility for whether Trinity lives or dies.
- SUPERNATURAL AID
Along the way, the hero often encounters a helper (mentor), usually a wise old man, who gives the hero both psychological and physical weapons.The Oracle is the one who tells about saving Zion by finding the Keymaker, and making it to the Source in a small window of time. The Oracle is
supernatural. She knows what Thomas has been dreaming about and tries to help him understand the choice he sees himself making in his dreams.
- THE CROSSING OF THE FIRST THRESHOLD
The hero must eventually cross into a dark underworld, where he will face evil and darkness, and thereby find true enlightenment. Before this can occur, however, the hero must cross the threshold between his home world and the new world of adventure. Often this involves facing off against and quelling a ‘threshold guardian’. Threshold guardian(s): Smith (again)
He stands in the way of progressing to the quest for “the Source”.
- INITIATION- THE ROAD OF TRIALS
Once in the other world, the hero is repeatedly challenged with mental and physical obstacles that must be overcome. Often these take the form of a test, by which the hero improves his skills and proves his worth.The Merovingian
presents a mental and physical obstacle. He tells them to go back and that that he will not release the Keymaker.
- THE MEETING WITH THE GODDESS
After overcoming the Road of Trials, the hero often encounters a goddess-like woman: beautiful, queen-like, or motherly. The hero faces the goddess and in doing so, faces his anima (i.e. the feminine side of the male unconscious mind). By uniting with the goddess, he becomes a whole person, reconciling his feminine nature with his masculine nature. This can also be a negative encounter when the goddess is replaced by The Temptress, leading the hero astray.Persephone is the name of a goddess in
Greek mythology. Persephone is beautiful. She proves to be “the Temptress”.
- TEMPTATION FROM THE PATH
On some Hero’s Quests, the hero will encounter the goddess, but before he can unite with her, he must prove his worthiness by overcoming the temptation of the Woman as Temptress.Persephone will only lead them to the Keymaker if the hero (Thomas) kisses her. But not just any kiss will do. She wants Thomas to kiss her as if he was kissing Trinity.
- ATONEMENT WITH THE FATHER
The hero may encounter a father-like figure of patriarchal authority. ‘Father’ and ‘son’ are often pitted against each other for mastery of the universe. To understand the father, and ultimately himself, the hero must reconcile with this ultimate authority figure.The Architect is the “Father of the Matrix”. He explains what the prophecy and the quests up to this point really mean from a different
perspective.
- THE ULTIMATE BOON
Having reconciled with the father and achieved personal enlightenment, the hero’s psychological forces are again balanced. His newfound knowledge, or boon, also has potential to benefit society.I had to
vary the order slightly for the films here. Usually the ultimate boon is at the end of the initiation stage but I found that it
fits better this way. Here, Thomas
saves Trinity’s life and stops his nightmare from coming true.
- APOTHEOSIS
The hero’s ego is disintegrated in a breakthrough expansion of consciousness. Quite frequently his idea of reality is changed, he may find himself able to do new things or able to see a larger point of view. Thomas realizes that “the One wasn’t meant to end…the war…” After perceiving a larger perspective on what is happening, he is able to “feel” the sentinels and “stop” them.
- RETURN- REFUSAL OF THE RETURN
Having found bliss and enlightenment in the underworld, the hero may not want to return with the boon.Thomas refuses to return to the source and apply his “boon” to mankind. So he is jacked out and
stops the sentinels, instead and (his mind) ends up in Mobil Ave.
- RESCUE FROM WITHOUT
The hero may need to be rescued from without by humanity. Seraph, Morpheus, and Trinity force the Merovigian to get Thomas out of Mobil Ave.
- THE CROSSING OF THE RETURN THRESHOLD
Before the hero can return to the real world, he must confront another threshold guardian. The first threshold was a symbolic death; this is now a symbolic rebirth. Threshold guardian: Smith-Bane
Before Thomas can start on his journey to the Machine City, he must get past Smith-Bane. Smith-Bane blinds him. His symbolic rebirth is that now he is able to “see” the machines without physical sight, just as earlier he was able to see the Matrix differently as well. As a
clue to this stage of the Hero’s Journey, Smith/Bane even said, “we’ve been here before, you and I.” This is a direct link back to the same stage of the Hero’s Journey in the first film where Agent Smith is waiting for the hero in room 303 at the Heart O’ The City hotel.
- THE MAGIC FLIGHT
A mad dash is made by the hero to return with the prize. There are two of these happening at the same time. As the
Logos hastens to Machine City facing cannons, bombs, and sentinels, the Mjolnir
races back to Zion thru the narrow mechanical
tunnels to be able to use their EMP to help Zion.
- MASTER OF TWO WORLDS
Once the final threshold is crossed, the hero is now free to move back and forth between the two worlds at will. He has mastered the conflicting psychological forces of the mind. This doesn’t fully happen until after he allows Smith to “beat” him. Then all the conflicting psychological forces (
worlds) are reconciled. This is depicted in the light Thomas gives of in all three settings.
- FREEDOM TO LIVE
With the journey now complete, the hero has found true freedom, and can turn his efforts to helping or teaching humanity. There is what MXO players are calling “the truce”, where Zion and the machines are no longer at war. And there is the
reconciliation between the Architect and the Oracle where those who want out the matrix are allowed to leave.
If we accept the symbolic deficiency with the world being the programming of the matrix as in Dionysus’ model, then this “freedom to live” in the matrix or not provides a seemingly
permanent solution for this.
Now that we do see the Hero’s Journey in the first film and then the second and third films, the questions Dionysus posed are important. For now, I’m going to reacquaint myself with Plato’s allegory of the
cave and the Hindu concept of Maya.
Dionysys wrote:THE MATRIX:
THE HERO IN HIS ORDINARY WORLD
- What is it about the world of the Matrix that gives Neo a feeling of neurotic anguish and a sense of alienation from everyday reality?
- What is the symbolic deficiency in Neo’s world of everyday reality?
- What is it about the level of reality in the Matrix that sets it apart from other ‘realities’?
- What is it about Neo that sets him apart from other Human Jack-Ins in the Matrix?
MATRIX RELOADED:
THE HERO IN HIS
ORDINARY WORLD
- What is it about the world of Zion that gives Neo a feeling of neurotic anguish and a sense of alienation from everyday reality?
- What is the symbolic deficiency in the world of Zion?
- What is it about the level of reality in Zion that sets it apart from the level of reality in the
Matrix?
- What is it about Neo that sets him apart from other Human Free-Minds in Zion?